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- Initial Questions
- Laptop’s Impact on Your School
- Laptop Etiquette for the Classroom
- Where do you begin?
- What is project-based learning?
- Choices, Choices in Online Learning
- Online Projects/Activities
- Creating Online Project
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- How can you do a better job of teaching given that a laptop computer is
available to each student?
- How do laptops change instruction in the classroom?
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- What questions should you be asking?
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- Is it okay for students to be on their laptops before school, during
breaks, after school, at lunch, in the halls?
- Will your students be required to be in a room with an adult whenever
they are using their computer?
- Is instant messaging or email allowed at school? When?
- If they get done with their work early, can they get on their computers?
- How do you feel about games, downloading music, etc?
- With wireless access to the Internet, how do your prevent students from
cheating?
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- What are the roles and responsibilities of teachers, students and
teachers in using laptops?
- What are the rules in using laptops in the classroom?
- What are the consequences when a student does comply with the rules?
- What happens when a laptop breaks?
- What activities and projects are appropriate in using laptops?
- What resources support laptop use in the curriculum?
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- Create an acceptable use policy
- Covers all aspects of laptop use
- Roles and responsibilities
- Appropriate usage (Expectations)
- Care and maintenance
- Basic rules for all parties
- Consequences
- Contact List
- Have the parents and students sign the policy
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- Every cell phone, PDA, pager and laptop volume should be set to mute or
off when coming to the classroom.
- Bring your laptop to class every day.
- Laptop batteries should be fully charged before coming to class.
- Laptops may not be opened until told to do so.
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- Bring your laptop in sleep mode
to avoid long
boot up times.
- You may not be engaged in unauthorized communication or entertainment
during instruction and/or test/quiz.
- If you forget to bring your laptop to class, you will receive a
consequence.
- Shut down laptop only when given permission.
- Any more?
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- Are there any laptop features that help facilitate the enforcement of
these guidelines?
- Can you think of other classroom management issues?
- Can you think of other guidelines that apply to your class?
- Can you think of other guidelines that facilitate instruction and/or
learning?
- Other things to consider?
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- Laptops promote:
- Collaborative learning activities
- Project-based experiences
- Communication
- Data Collecting and Exchanging
- Problem-solving
- Electronic Publishing
- Research
- And more…
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- ISTE
- http://cnets.iste.org/currstands/
- NETS for Students
- NETS for Teachers
- NETS for Administrators
- Pathways to School Improvement
- http://www.ncrel.org/sdrs/
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- George Lucas Foundation
- http://www.glef.org
- Laptops on Expedition
- http://glef.org/php/article.php?id=Art_1127&key=137
- Behind the Scenes in a Laptop School
- http://glef.org/php/article.php?id=Art_899&key=137
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- In project-based learning, students work in teams to explore real-world
problems and create presentations to share what they have learned.
- Student benefits:
• Deeper knowledge of subject matter
• Increased self-direction and motivation
• Improved research and problem-solving skills
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- Use a “plug & play” online project
- Advantages
- Disadvantages
- May not dovetail to your curriculum needs
- Create your own online project
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- Sites include all content, resources and tools
- Examples
- Communication
- Data Collecting
- Data Exchanging
- Adventure Learning
- Virtual Fieldtrips
- Problem-solving
- Electronic Publishing
- Multimedia
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- Keypals
- electronic pen pals
- most common of all school telecommunications
- ePals
- IECC (Teaching.com)
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- Global classrooms
- two or more classes
- study a common topic
- share information or their findings
- related to current events
- CyberFair 2006
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- Ask-an-expert
- access to specialists in a variety of fields
- Provides information on a specific topic
- Answers difficult questions not found in traditional resources
- Brings a certain level of expertise to the curriculum
- Pitsco’s AskanExpert.com
- http://www.askanexpert.com/
- NJ NIE Project
- http://njnie.dl.stevens-tech.edu/askanexpert.html
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- Information collection
- data collected from multiple sites
- data analyzed by students
- data collection via:
- conduct surveys and election polls
- collecting weather statistics, comparative prices, sports statistics
- Global Grocery List Project
- http://landmark-project.com/ggl/
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- Online fieldtrips
- Examples: SIMULATED EXPERIENCES, LABS, OUTDOOR ENVIRONMENTS, ETC.
- Nova Online Virtual Fieldtrips
- http://www.pbs.org/wgbh/nova/
- Why The Towers Fell
- http://www.pbs.org/wgbh/nova/wtc/
- Lincoln’s Secret Weapon
- http://www.pbs.org/wgbh/nova/monitor/
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- More Online fieldtrips
- Examples: MUSEUMS, GALLERIES, EDUCATIONAL INSTITUTIONS, ETC.
- Postcards From America
- http://www.postcardsfrom.com/
- Virtual Library Museums Pages
- http://vlmp.museophile.com/
- Museums Around The World
- http://icom.museum/vlmp/world.html
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- WebQuests
- Inquiry-based learning activity
- explore, collect, and interact with online info
- Look Who’s Footing The Bill
- www.kn.pacbell.com/wired/democracy/debtquest.html
- Buying Your First Car
- www.otsego.k12.oh.us/bernthisel/carshoppingwebquest.htm
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- Electronic Publishing
- publish original works via online newspaper, poetry anthology, or
magazine
- sometimes peers and/or experienced authors offer feedback
- Art and Literary Works
- Found Art
- http://www.found-art.com/
- KidPub
- http://kidpub.com/kidpub/
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- Electronic Publishing
- publish online web pages
- Multimedia and Web
- Multimedia Mania
- http://www.ncsu.edu/mmania/
- Tripod.com
- Homestead.com
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- Adventure Learning
- An online expedition that offers an interactive, media-rich fieldtrip
to a particular location.
- Goals.com
- Adventure Learning Foundation
- http://www.questconnect.org/
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- Games & Quizzes
- interactive games that revolve around a curriculum topic
- Quia!
- Funbrain
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- Problem-solving activities
- similar problems presented to two or more classes
- take turns presenting problems
- teams of students use telecommunications technology to plan strategies,
share results, and solve problems collaboratively
- MathMagic on the Web
- http://mathforum.org/mathmagic/
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- Social action projects
- focus on real world problems
- students brainstorm solutions to world issues
- bring awareness to certain world issues
- iEARN
- http://www.iearn.org/projects/project_gateway_social.html
- Do Something.org
- http://www.dosomething.org
- Youth Noise
- http://www.youthnoise.com/TakeAction/
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- Sites include the tools, resources and examples of online projects
- Projects include:
- Hotlists
- Hunts
- Scrapbooks
- Itineraries/Brochures
- WebQuests
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- Hotlists
- A hotlist is a list of Internet resources that are related to a certain
theme, topic, subject, and/or project.
- Advantages
- Provides appropriate resources
- Requires no searching
- Allows more “time on task”
- China On The Net
- http://www.kn.pacbell.com/wired/China/hotlist.html
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- Hunts
- A treasure hunt is an activity in which one searches for clues and
answers
- Advantages
- Promote searching skills
- Develop basic Internet skills
- Gathering relative and meaningful information
- Cindy O’Hora’s Internet Hunts
- http://homepage.mac.com/cohora/ext/internethunts.html
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- Scrapbooks
- A scrapbook is a collection of Internet sites organized around specific
categories such as, photographs, maps, stories, facts, quotations,
sound clips, videos, virtual reality tours, etc.
- Advantages
- Contain multimedia resources that can be used in projects or in other
formats
- Civil War Leaders
- http://twi.classroom.com/workshops/lskelly/keeboo/
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- WebQuests
- A WebQuest is an inquiry-based project that includes Internet resources
- Advantages
- Delivers inquiry-based learning
- Promote effective use of the Internet
- Promotes higher level thinking skills
- Provides real world experiences
- Promotes cooperative learning
- I Want My Mummy
- http://home.cfl.rr.com/mrshebert/Mummy/index.htm
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- Evaluating WebQuests
- http://www.techlearning.com/story/showArticle.jhtml?articleID=12803449
- Integrating WebQuests
- Weaving the Web into K-12 Curriculum
- http://www.pitt.edu/~edindex/WebQuests/frames.htm
- Netride WebQuests
- http://www.thenetride.com.au/smartstuff/webquests/default.asp
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- Step 1: Think about your curriculum standards and goals.
- Step 2: Go online to see how other teachers are structuring their
projects.
- Step 3: Once you have become familiar with a variety of online projects,
revisit your curriculum and develop the type, topic, and content for
your project.
- Make sure that the topic appeals to your students.
- Step 4: Design your project with specific goals, tasks, and outcomes.
Create a starter project that is doable.
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- Step 5: Develop an evaluation tool that best supports the project.
- Step 6: Set specific beginning and ending dates for your project.
- Step 7: Periodically, review the process of the project. Answer any
questions and address any concerns.
- Step 8: At the project’s
conclusion, share the results of the project with all participants.
Publish results if applicable.
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- Sharing files
- Between students
- Between teacher and students
- Tools
- Software
- Designated storage areas
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- WebQuests
- http://webquest.sdsu.edu/webquest.html
- Filamentality
- http://www.kn.pacbell.com/wired/fil/
- Trackstar
- http://trackstar.4teachers.org/trackstar/index.jsp
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- Set up a support group
- Monthly or bi-monthly one-hour meeting
- Share ideas, new skills and tips
- Take turn facilitating the meeting
- Set up a system (via the LAN) to share cheat sheets, activities and
projects
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- Track progress
- Choose a topic each month
- Read, practice and apply skills
- Use calendar to control pacing
- Search for free online training
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- Michigan eLibrary
- Connected Tech
- Online program for students
- http://tech.classroom.com
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- Classroom Connect
- www.classroom.com
- Workshop Site:
- http://twi.classroom.com/workshops/ftl
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